CanCoC 2015 PROPOSED Scenario Pack
DEFINITIONS:
Players:
The individuals who sign up to play, and bring an army.
Sides: Each Player will be assigned to one
of the sides, Allies or Axis.
Aggressor & Reactor : The sides start neutral. Whoever has more
victory points is the Aggressor. Whoever
has less is the Reactor. This can change during the tournament.
Victory Points: When players win or lose
scenarios, their side wins or loses victory points. If HQ decide help is
needed, they can give the opposition victory points and gain extra support
assets. See “Call for Support.”
SCENARIO ONE - STARTING LIGHT
Saturday 09.00 - 11.30
The Patrol, Book Scenario One.
Strategy Plan:
All Axis and Allies opponents will be chosen
by a combination of organised challenge, historic matchup and random rolls. Tables
will be assigned at random.
Support:
Calculate support for Relative Platoon
Strengths
No extra support.
Lists 1 & 2 may be used.
Strategic Result:
The aggressor will be chosen by the side
with the highest Victory Point Score
Team Results: One Victory point for a win,
zero for a draw, -1 for a loss.
SCENARIO TWO - SIEZE THE INITIATIVE
Saturday 12.30 - 15.00
The Flank Attack, Book Scenario Five
Strategic Plan:
Aggressor will choose whether to flank left
or right. If Axis chooses left, all Allies stay on their table - All Axis
players move one table left.
Support:
Calculate Support for Relative Platoon
Strengths.
Aggressors add 4 Support Points.
Reactors side add 2 support points.
Reactor may call for support.
Strategic Results:
Team Results: One Victory point for a win, zero
for a draw, -1 for a loss.
Whichever side holds the most victory
points is the Aggressor.
SCENARIO THREE – THE INEVITABLE COUNTERATTACK
Saturday 15.30 - 18.00
Attack and Defend, Book Scenario Three
Strategic Plan:
The defenders have called up lots of
support assets. They want to get back into the fight. Tables will be assigned
by the T.O.
Support:
Calculate support points for relative Platoon
strengths.
The Reactors add 10 support points.
The Aggressors add 5 support points.
The Aggressors can call for support.
Strategic Results:
Team Results: One Victory point for a win,
zero for a draw, -1 for a loss.
Whichever side holds the most victory
points is the Aggressor.
SCENARIO FOUR – KEEP MOMENTUM
Sunday 09.00 - 11.30
Probe, Book Scenario Two
Strategic Plan:
The Aggressor wants to keep the attack
rolling. Tables will be assigned by the T.O.
Support:
Calculate Support for Relative Platoon Strengths.
The Aggressor adds two support points.
The Reactor adds zero support points.
The Reactor may call for support.
Strategic Results:
Team Results: One Victory point for a win,
zero for a draw, -1 for a loss.
Whichever side holds the most victory
points is the Aggressor.
SCENARIO FIVE – IT’S A TRAP, CHAPS!
Sunday 12.30 - 15.00
A Delaying Action, Book Scenario Four.
Strategic Plan:
The Reactors have laid an elaborate ruse,
and the Aggressors have rushed right in. The Reactors have a surprising amount
of support, and are trying to throw back the Aggressors
Support:
Calculate Support for Relative Platoon
Strengths.
Reactors are the scenario ‘attackers’ add
eight points of support
The Aggressors are the scenario ‘defenders’
and add four points of support
The Aggressors can call for support.
Strategic Results:
Team Results: One Victory point for a win,
zero for a draw, -1 for a loss.
Whichever side holds the most victory
points is the Aggressor.
SCENARIO SIX – THE FINAL PUSH
Sunday 15.30 - 18.00
Attack on an objective, Book Scenario Six
Strategic Plan:
The aggressors make the final push for the
win.
Support:
Calculate Support for Relative Platoon
Strengths.
The Aggressors adds seven support points
The Reactor adds three support points.
Support cannot be called.
Strategic Results:
Team Results: One Victory point for a win,
-1 for a loss.
Whichever side holds the most victory
points is the overall victor.
CALL FOR SUPPORT
Allied and Axis HQ will send support to
sectors that are in trouble. They will send support assets as they can. They
will also listen to a 'call for support'. If you want more support assets
available, you can call, and HQ might even listen.
Calling for support has three levels – Light,
medium, and heavy.
Calling for support will give the enemy
Victory Points, and your troops support points.
There are several levels of unknown
variable that will not be communicated to the HQ or the Players. Minimum
support points per player will be two, maximum support points will be eight.
Victory points granted to the enemy will
also be unknown and unknowable.
MAXIMUM DIFFERENTIAL
A query was made to know the maximum
differential in support for two sides.
The most extreme case possible would be:
Soviet Green Infantry V Elite
Fallschirmjager (+17)
In
addition to
Scenario Three: inevitable counterattack
where the Aggressors call for heavy support and get maximum (+13)
For a total of 30 support.
Where the Soviets would get 30 support and
the Fallschirmjager would get 10 support.
Minimum Support to Bring: 15 points.