Thursday, September 11, 2014

CanCoC 2015 PROPOSED Scenario Pack

DEFINITIONS:

Players:  The individuals who sign up to play, and bring an army.
Sides: Each Player will be assigned to one of the sides,  Allies or Axis.
Aggressor & Reactor :  The sides start neutral. Whoever has more victory points is the Aggressor.  Whoever has less is the Reactor. This can change during the tournament.
Victory Points: When players win or lose scenarios, their side wins or loses victory points. If HQ decide help is needed, they can give the opposition victory points and gain extra support assets. See “Call for Support.”

SCENARIO ONE - STARTING LIGHT

Saturday 09.00 - 11.30
The Patrol, Book Scenario One.

Strategy Plan:

All Axis and Allies opponents will be chosen by a combination of organised challenge, historic matchup and random rolls. Tables will be assigned at random.

Support:

Calculate support for Relative Platoon Strengths
No extra support.
Lists 1 & 2 may be used.

Strategic Result:

The aggressor will be chosen by the side with the highest Victory Point Score
Team Results: One Victory point for a win, zero for a draw, -1 for a loss.

SCENARIO TWO - SIEZE THE INITIATIVE

Saturday 12.30 - 15.00
The Flank Attack, Book Scenario Five

Strategic Plan:

Aggressor will choose whether to flank left or right. If Axis chooses left, all Allies stay on their table - All Axis players move one table left.

Support:

Calculate Support for Relative Platoon Strengths.
Aggressors add 4 Support Points.
Reactors side add 2 support points.
Reactor  may call for support.

Strategic Results:

Team Results: One Victory point for a win, zero for a draw, -1 for a loss.
Whichever side holds the most victory points is the Aggressor.

SCENARIO THREE – THE INEVITABLE COUNTERATTACK

Saturday 15.30 - 18.00
Attack and Defend, Book Scenario Three

Strategic Plan:

The defenders have called up lots of support assets. They want to get back into the fight. Tables will be assigned by the T.O.

Support:

Calculate support points for relative Platoon strengths.
The Reactors add 10 support points.
The Aggressors add 5 support points.
The Aggressors can call for support.

Strategic Results:

Team Results: One Victory point for a win, zero for a draw, -1 for a loss.
Whichever side holds the most victory points is the Aggressor.

SCENARIO FOUR – KEEP MOMENTUM

Sunday 09.00 - 11.30
Probe, Book Scenario Two

Strategic Plan:

The Aggressor wants to keep the attack rolling. Tables will be assigned by the T.O.

Support:

Calculate Support for Relative Platoon Strengths.
The Aggressor adds two support points.
The Reactor adds zero support points.
The Reactor may call for support.

Strategic Results:

Team Results: One Victory point for a win, zero for a draw, -1 for a loss.
Whichever side holds the most victory points is the Aggressor.

SCENARIO FIVE – IT’S A TRAP, CHAPS!

Sunday 12.30 - 15.00
A Delaying Action, Book Scenario Four.

Strategic Plan:

The Reactors have laid an elaborate ruse, and the Aggressors have rushed right in. The Reactors have a surprising amount of support, and are trying to throw back the Aggressors

Support:

Calculate Support for Relative Platoon Strengths.
Reactors are the scenario ‘attackers’ add eight points of support
The Aggressors are the scenario ‘defenders’ and add four points of support
The Aggressors can call for support.

Strategic Results:

Team Results: One Victory point for a win, zero for a draw, -1 for a loss.
Whichever side holds the most victory points is the Aggressor.

SCENARIO SIX – THE FINAL PUSH

Sunday 15.30 - 18.00
Attack on an objective, Book Scenario Six

Strategic Plan:

The aggressors make the final push for the win.

Support:

Calculate Support for Relative Platoon Strengths.
The Aggressors adds seven support points
The Reactor adds three support points.
Support cannot be called.

Strategic Results:

Team Results: One Victory point for a win, -1 for a loss.
Whichever side holds the most victory points is the overall victor.

CALL FOR SUPPORT

Allied and Axis HQ will send support to sectors that are in trouble. They will send support assets as they can. They will also listen to a 'call for support'. If you want more support assets available, you can call, and HQ might even listen.
Calling for support has three levels – Light, medium, and heavy.
Calling for support will give the enemy Victory Points, and your troops support points.
There are several levels of unknown variable that will not be communicated to the HQ or the Players. Minimum support points per player will be two, maximum support points will be eight.
Victory points granted to the enemy will also be unknown and unknowable.

MAXIMUM DIFFERENTIAL

 A query was made to know the maximum differential in support for two sides.
The most extreme case possible would be:
Soviet Green Infantry V Elite Fallschirmjager (+17)
In addition to
Scenario Three: inevitable counterattack where the Aggressors call for heavy support and get maximum (+13)
For a total of 30 support.
Where the Soviets would get 30 support and the Fallschirmjager would get 10 support.

Minimum Support to Bring: 15 points.




No comments:

Post a Comment